nic
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Post by nic on Jun 27, 2018 11:00:42 GMT
Given you've initiated contact, probably best to await his response. No need to hassle him on two fronts! ;-) (yet)
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Post by david2 on Jul 2, 2018 7:22:03 GMT
Hi, Nic.
It has been 5 days now with no response from Rim to my email via the Auria Discussion Board, so if you have any way of getting in touch with Rim or any other appropriate person, please go ahead and contact them.
- David
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Post by david2 on Jul 2, 2018 8:08:37 GMT
BTW, I just tried this in Cubasis (another popular iOS DAW app) and it worked perfectly, right away. Set it up, hit record, wait until it ran through the test track once and BAM!, all done. Man, frustrating.
Well, Auria Pro certainly allows the set up and arming of tracks and executing of a record command so as to record from multiple virtual MIDI ports simultaneously, so this must be considered a bug in Auria Pro.
As I’d really prefer to do all my work in Auria Pro, any help you could be in getting them to allow your excellent app to work as it is able would definitely be appreciated!
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nic
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Post by nic on Jul 2, 2018 8:56:38 GMT
No worries. I will reach out to Rim directly for you.
Regards, Nic.
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Post by david2 on Jul 13, 2018 8:43:49 GMT
Hi Nic,
I’m guessing Rim hasn’t been jumpeing all over the opportunity to help. Hopefully he eventually responds.
In the meantime, some of the Roland notes don’t corrspond to the GM assignments my sample library is using (in particular, I almost blew my ears out when what should have been hi hat edge hits came out as a low kick!).
Accordingly, I’d like to re-assign some notes, such as, for example, assign hits recorded as D0 (26, hex1A) for ‘Hi hat Edge Open’ to be the same (or at least to sound the same) as the regular Hi hat Open note, A#1 (46, hex 2E).
To do this, could I just add another rule in the Hi Hats StreamByter I set up, and if so, what would it be?
If not, how else could I achieve what I want?
Thanks, - David
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nic
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Post by nic on Jul 13, 2018 9:10:00 GMT
Yes, I have not received a reply as yet. There are two ways of remapping notes: 1. Use the Channel Strip module and use the dropdowns. 2. Use the StreamByter and add remap rules. Use this table to get the hex codes for the notes and add a rule for each remap like: NX 3C = XX 3DWhich would remap middle C to C#3 for example. Regards, Nic.
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Post by david2 on Jul 13, 2018 17:17:42 GMT
Thanks — I’ll give it a go over the weekend
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Post by david2 on Jul 23, 2018 13:02:55 GMT
I can’t figure out my hi hat, so I want to just change all of the Hi Hat Open (note 46/Bb1 [hex 2E]) and Hi Hat Open Edge (note 26/D0 [hex 1A]) hits to Hi Hat Closed (note 42/F#1 [hex 2A]).
My current hi hat StreamByter rules look like this: NX 2E = XX +C NX 1A = XX +C NX 2C = XX +C XX = XX +B
(2C = Hi Hat foot pedal)
This separates the Open and Open Edge HH hits from the MIDI stream, I guess.
Next, I’m not sure which order I should do the following in or whether to do it in 1 step together with my above StreamByter Rules or separately, in 2 steps, but anyway, I’ve tried all of those with the following rules and none have worked: NC 2E = XX 2A NC 1A = XX 2A
Please help, as I’ve hit a roadblock here
(Note: I also tried changing the notes via Channel Strips, but that didn’t work and I’ve given up on that approach)
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nic
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Post by nic on Jul 23, 2018 13:39:55 GMT
Hi David,
You can remap and clone with the same rule:
NX 2E = XX 2A +C NX 1A = XX 2A +C NX 2C = XX +C XX = XX +B
Regards, Nic.
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Post by david2 on Jul 23, 2018 15:14:51 GMT
Thanks, Nic!
That did the trick
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Post by david2 on Jul 24, 2018 5:05:39 GMT
BTW, when I tried to put note changes (Bb1 to F#1 and D0 to F#1) in Channel Strips and saved the scene, the next time I recalled the scene, the note values to be changed in the Channel Strips either fully or partially reverted to the default values, C-2.
That may be a bug — just thought I’d let you know
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nic
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Post by nic on Jul 24, 2018 10:39:46 GMT
Hi David,
I just tried this out and I cannot reproduce it. However, maybe it's more a case of explaining how the dropdowns work?
The left dropdown list will always be from C-2 to G8. The right dropdown list selection will change depending on what value is selected on the left. ie. the right shows the current mapping of the selection on the left.
Let's say you wish to remap C3 to D3. First you select C3 on the left and then on the right you should see C3 highlighted as C3 is mapped to C3 (ie. no mapping). Now, select D3 on the right. The mapping will now be in effect. You repeat this for each mapping; select input note on left and then adjust on the right. Each time you select something on the left, the current mapping is shown on the right. The left dropdown (input note) when a scene is loaded will always be set to C-2 when you reload a scene but if you select C3 on the left you should see D3 selected on the right assuming you made the example change as above.
Regards, Nic.
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Post by david2 on Jul 26, 2018 5:57:29 GMT
Hi David, ...The left dropdown (input note) when a scene is loaded will always be set to C-2 when you reload a scene... Regards, Nic. Hi, I guess that’s what I was seeing. I expected the note selected on the left when the scene was saved to still be there when I recalled the scene. The StreamByters should work out better for me then.
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