mc242
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Post by mc242 on Jan 31, 2020 6:09:00 GMT
Hallo to everyone! I am new here and I just purchased Streambyter! Great stuff! I will be using it in Logic Pro X. There are two Audio Unit plugins: StreamByter MidiFX and StreamBooter Instrument. StreamBooter Instrument did not validate.
Here is the validation log:
validating Audio Unit StreamBooter by Audeonic:
AU Validation Tool Version: 1.6.1a1 Copyright 2003-2013, Apple Inc. All Rights Reserved. Specify -h (-help) for command options
-------------------------------------------------- VALIDATING AUDIO UNIT: 'aumu' - 'SByt' - 'Adnc' -------------------------------------------------- Manufacturer String: Audeonic AudioUnit Name: StreamBooter Component Version: 0.0.21 (0x15)
* * PASS -------------------------------------------------- TESTING OPEN TIMES: COLD: 2020-01-31 07:03:24.944 auvaltool[16220:494179] *** Assertion failure in +[NSServiceViewController currentAppIsViewService], /BuildRoot/Library/Caches/com.apple.xbs/Sources/ViewBridge/ViewBridge-401.1/NSViewService.m:131 2020-01-31 07:03:24.945 auvaltool[16220:494179] *** Assertion failure in +[NSServiceViewController currentAppIsViewService], /BuildRoot/Library/Caches/com.apple.xbs/Sources/ViewBridge/ViewBridge-401.1/NSViewService.m:131 Time to open AudioUnit: 836.854 ms WARM: Time to open AudioUnit: 804.239 ms This AudioUnit is a version 3 implementation. FIRST TIME:
validation result: Validierung fehlgeschlagen
Can anybody help me, please?
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nic
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Post by nic on Jan 31, 2020 8:30:30 GMT
Hi mc242 , D'oh - that's some test code that somehow made it in to production in yesterday's update (1.7). I will have a word to the idiot responsible and get an update issued. StreamByter is a MIDI Effect only. In the meantime, you can either just ignore 'StreamBooter' or mark it as not in use in the LPX plugin manager. Sorry about that and thanks for letting me know. Regards, Nic.
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mc242
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Post by mc242 on Jan 31, 2020 9:01:11 GMT
Thank you for the quick answer! Ouh, I see xD Well then greetings to that idiot! Maybe it will become something interesting.
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mc242
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Post by mc242 on Jan 31, 2020 9:05:11 GMT
And while I'm already talking to you, can you maybe explain why I have 8 instances of StreamByter in the Audeonic folder in my Midi FX in LPX?
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nic
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Post by nic on Jan 31, 2020 9:40:52 GMT
Hi mc242 , That's a bug in LPX - I've reported it, but Apple have taken no action as yet. There is only one other mac AUv3 MIDI FX host (MidiFire) as far as I know and it only ever shows the one. Regards, Nic.
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mc242
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Post by mc242 on Feb 1, 2020 16:11:43 GMT
Ah I see, thank you for letting me know. Well it's a bug one can live with. It's jus that I thought it might have a meaning and I couldn't find anything about it so I had to ask.
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mc242
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Post by mc242 on Feb 1, 2020 16:15:33 GMT
FYI, there are other AU Midi FX hosts. For example Soundigy Midi Lab, Kushview Element and Plogue Bidule.
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nic
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Post by nic on Feb 1, 2020 16:26:45 GMT
AUv3? If so, must have appeared since last time I investigated. Good to know.
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mc242
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Post by mc242 on Feb 2, 2020 15:52:34 GMT
No, I mean AU MFX. Not AUv3. So how can I host AUv3 plugins (Do you really mean iOS AUv3 instruments?) in Midifire on Mac OS? Or do you mean on the iOS device with the Midifire iOS app, which would be normal...
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mc242
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Post by mc242 on Feb 2, 2020 15:54:51 GMT
Reading the manual I couldn't find anything about AUv3 in Midifire for macOS:
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nic
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Post by nic on Feb 3, 2020 9:00:10 GMT
Hi mc242 , I mean MIDI FX plugins that are pure mac AUv3 (not iOS). StreamByter is the only one I am aware of since AUv3 MIDI is relatively new. Do these other hosting apps you mention recognise and load StreamByter? In terms of the manual, AU plugins are covered here, it is mentioned in the App Store description and also described in the MidiFire 2.0 announcement. Regards, Nic.
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mc242
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Post by mc242 on Feb 3, 2020 13:59:46 GMT
Hallo and thank you for the answer, Nic! First let me answer your question. StreamByter is recognized and loaded by all the other hosting apps I mentioned. Concerning the part of the manual, I can still read nothing about AUv3 in specific. It is all about AU and Midi FX AU. But AUv3 is still connected only to iOS in my mind. Can you explain the difference between Mac AUv3 and iOS AUv3? And the difference between normal Mac AU and Mac AUv3?
I'm very sorry that I still don't get it...
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mc242
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Post by mc242 on Feb 3, 2020 14:08:35 GMT
Hmm, I had a look in my Logic Pro X plugins list. It seems there are only two AUv3 plugins, Streambyter and Vienna Ensemble Pro AU3. So macOS AUv3 seems to be real. I just don't know what the difference is. Is it the zero latency? It is pretty hard to find anything in the web, too...
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mc242
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Post by mc242 on Feb 3, 2020 14:20:02 GMT
Okay, this is one of the very rare explanations I found in the web: en.audiofanzine.com/apple/news/a.play,n.20767.html And it's already three years old. Apart from some enhancements regarding the number of available Midi channels and a kind of crash guard for the host daw, the main difference seems to be the code. Developers can now release an app with the same code for iOS and for macOS. That surely simplifies the developers' work a lot. But for the end user this last difference is not a big thing, because I don't think anyone will load an AUv3 app on iOS, then transfer it to his Mac and then load it into LPX. xD He will still load the same code twice, once for his iOS device and once for his desktop device. Like before... Or am I wrong?
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nic
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Post by nic on Feb 4, 2020 10:42:41 GMT
Hi mc242 , AUv3 is the latest platform from Apple for building plugins. The older plugin architecture is AUv2 but usually just referred as AU. AUv3 does make it easier to develop plugins for both the mac and iOS but there are differences, so the code is not identical (but similar). However an iOS AUv3 plug will not run on a mac and vice versa - they are built for different machine architectures and delivered via different App Stores. Regards, Nic.
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